Case Study: Sony
Abstract
In November 2006, with the launch of the Sony PlayStation 3 a mere weeks away, Sony Corporation's CEO Sir Howard Stringer reflected on the past 30-year history of the video game industry, while crossing his fingers that the PS3 would have a successful launch in an increasingly cut-throat industry.
"The stakes for next-generation hardware leadership are enormous. It's about owning the set-top box that may ultimately connect the living room to the Internet". – Warren Jenson, CFO, Electronic Arts (Financial Times, May 11, 2005)
Source: John Sterman, Kahn Jekarl, and Cate Reavis, https://mitsloan.mit.edu/teaching-resources-library/sonys-battle-video-game-supremacy This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.